Hier findest du Spielregeln und Beispiel zu Phase 10 inkl. Phasenliste 8 Joker; 6 Phasenkarten, hier werden alle 10 Phase aufgelistet; eine Spielanleitung. Phase 10 ist ein Kartenspiel. Das Spiel wurde von Kenneth Johnson "erfunden", von K&K International und von Fundex Games in den USA. Phase 10 spielen wir seit Jahren und wir brauchten Nachschub an frischen Karten. Pocket stand in der Überschrift, für mich bedeutet das, dass das Spiel ggf.
Phase 10 Spielanleitung: Regeln einfach erklärtAuf Phasenkarten sind die zehn einzelnen Phasen erklärt. Mischen Sie die Spielkarten gut durch. Teilen Sie jedem Spieler 10 Karten verdeckt. Master. Ravensburger. Page 2. Phase 10 Master. NƏFSEN OD OSOY. In 10 Phasen zum Sieg! Alle Phasen – das sind Kombinationen bestimmter. Karten - sind. Phase 10 ist ein Kartenspiel. Das Spiel wurde von Kenneth Johnson "erfunden", von K&K International und von Fundex Games in den USA.
Phase 10 Pocket Anleitung Super Wild Phase 10 VideoPHASE 10 - BASIS und PLUS Kartenspiel - Spielregeln TV (Spielanleitung) - Mattel
Es geht weiter mit dem nächsten Durchgang. Nur der Spieler, der eine Phase beendet hat, macht dann mit der nächsten Phase weiter.
Alla anderen Spieler machen mit der Phase aus der vorangegangen Runde weiter. Es ist nicht erlaubt, Phasen einfach zu überspringen, wenn man ein passendes Blatt hat.
Es geht immer der Reihe nach. Der Joker, eine Karte mit blauen Sternen, ersetzt jede Karte. Sie können damit Ihre Phasen vervollständigen.
Aber auch beim "Karten loswerden" legen Sie diese Karte an jedes abgelegtes Kartenblatt an. Phases may be played in any order at the choice of each individual player.
Players announce what phase they are playing when they lay down their cards. They are then committed to that phase for the rest of the deal.
A note must be kept of which phases each player has completed. No player is allowed to repeat a phase, so the players' options are reduced as the game progresses.
To win you have to complete all 20 phases. Note: The above rules use Phase 10 cards with colored wild cards. In some newer decks all the wild cards are the same color.
If playing with this type of deck, just disregard the restrictions on wild card colors. The cards must properly fit with the cards already down.
Before a player can make a hit, their own Phase must already be laid down. A player may only hit during their turn. A player may hit any combination of their own Phase and other player's Phases, and may hit with as many cards as can be played from the player's hand on a single turn.
Players are not allowed to replace a wild card in a Phase with the card from their hand matching the card the Wild stands for. Replacing Wild Cards is a possible Variant Rule.
After laying down a Phase, players try to "go out" as soon as possible. To go out, a player must get rid of all of their cards by hitting and discarding.
The player to go out first wins the hand. The winner of the hand, and any other players who also completed their Phase, will advance to the next Phase for the next hand, while any player not able to complete their Phase remain on that same Phase for the next hand.
Players count up the total value of cards left in their hands the fewer cards left in their hand, the better and score them as follows;.
Each player's score for the hand is added to that player's running total players who did not complete their Phase cannot have a score of less than 50 for the hand and often have far more with the inclusion of extra points for large values and wilds; this is known as being "set" similar to Hearts or Spades , the deal rotates to the left, all the cards are shuffled and a new hand begins.
Again, if a player did not complete their Phase before another player went out, they must work on the same Phase again in the next hand. If only one player is attempting Phase number 10 on the hand and they complete the Phase, they become the winner and the game ends immediately.
If two or more players complete Phase 10 in the same hand, then the player who has completed phase ten and has the lowest total points is the winner.
In the event of a tie, the players that tied replay Phase number 10 and the first player to complete their phase and discard all their cards wins.
A variation of play is to allow Floating. Instead of going out by discarding their last card, a player draws a card and then play all cards in their hand without discarding.
This is known as going out "floating". Because the player must be able to discard a card in order to actually end the hand, other players now have at least one extra turn in which to go out themselves or at least improve their score.
In addition, a "floating" player must draw a card and play it if able, and must draw the top card from the discard pile if it can be played; thus the floating player can be forced to play on their next turn instead of drawing and discarding.
The floating player can also be skipped as normal. If someone else goes out before the "floater", the floater receives a zero score, but does not technically win the hand.
The strategic value of floating is that the person immediately preceding the floating player is generally forced to try to "keep them afloat" for at least a few turns, either by discarding cards the floating player is required to pick up and play, or by skipping the floater.
This generally puts the player preceding the floater at a disadvantage compared to the other players and makes it less likely that that player will be able to finish their Phase if they have not yet done so.
Players can use this strategy to "gang up" on one player; the player after them will float, forcing the player to try to keep them afloat while all other players get a number of extra turns to try to lay down their Phase or go out.
Of course, the player preceding the floater is not actually forced to keep them afloat and may be able to go out themselves, lay down their Phase thus drastically reducing their score for the hand , or may simply concede the hand by allowing the floater to draw the card drawn is likely to be an unplayable, thus discardable, card.
If a player is floating, and there is no possible card that could be discarded or drawn to prevent that player from being able to discard, they are known as "floating dead"; it is extremely likely the floating player will be forced to end the hand on their next turn.
This is rare, and usually happens when the floating player completes a phase involving a long run of cards, no one else has completed their Phase, and the floater's run has expanded through all 12 values.
If no one else can lay down a hittable Phase in that turn, only another player playing a Skip or the floater drawing a Skip will keep the hand going, and only four exist in the deck.
Wir meine ja, auf jeden Fall. Als Lückenfüller zwischen zwei Spielen ist Phase 10 deshalb kaum geeignet. Wer Phase 10 noch nicht kennt, sollte vor dem Kauf aber auch noch einen kurzen Blick auf unseren Spielbericht zu Phase 10 Master werfen.
Hierbei handelt es sich um den Nachfolger von Phase 10, der mit weiteren Phasen und zusätzlichen Aktionskarten auftrumpfen kann und in den meisten Geschäften für denselben Preis zu haben ist.
Du bist hier: Startseite Phase Zum Inhalt springen. Phase Verlag: Mattel , Ravensburger. Jahr: Spieler 2 — 6 Spieler.
Spielzeit pro Partie 60 Minuten. Altersempfehlung ab 10 Jahren. Phase 10 von Mattel. Phase 10 von Ravensburger.
Phase 10 Master von Mattel. Phase 10 Master von Ravensburger.